Diwali offer: 50% off Inkwelly for your school.Claim offer ›

Learning Games for Schools: Learning. Now a sport.

Chess, Sudoku, Word Battle, Math Battle and Memory in the Inkwelly app. Every rated game moves a chess-style rating, the school board shows who's on top — and the school sets when, what and how long children play.

Grinning Class 6 boy in school uniform holding a phone sideways in both hands, just after winning a gameVictory · Math BattleFinal 17 – 14Promoted to StrategistRating 1,203 · +167-day streakShared with quizzes

What is a learning games platform for schools?

Mind sports. Inside your school.

A learning games platform for schools is where students play mind sports — chess, Sudoku, word and maths duels, memory — that build real skills. In Inkwelly's Mind Arena, every rated game moves a chess-style rating, the school leaderboard shows who's on top, and the school decides when, what and how long children play.

Also called a mind sports program, educational games for students or a school chess and puzzle league.

See it in a free demo ›

Aarav SharmaClass 6-B · Roll 12 · Mind Arena
  • Math Battle1,203 · Strategist
  • Chess1,042 · Tactician
  • School rank#4 in Math Battle
  • Daily puzzleSudoku · solved today
  • Streak7 days · with quizzes
  • Arena walletLevel 11 · 340 coins

What Inkwelly Mind Arena includes

  • Five mind sports: Chess, Sudoku, Word Battle, Math Battle and Memory
  • Chess-style ratings (Glicko-2) for Chess, Word Battle and Math Battle
  • Six tiers, from Spark to Grandmind
  • A school leaderboard per game, with full, anonymous or hidden names
  • Quick Match with a schoolmate near your rating, within the class band for rated play
  • Challenge a classmate and play turn by turn
  • Twelve chess bots for practice, never rated
  • Math Battle questions at each class's level, plus a Tables ladder
  • Daily Sudoku and Memory puzzles, the same for the whole school
  • Arena and High Score tournaments with reward bands
  • Play windows, a daily play-time limit and a games × grades matrix
  • Arena Pulse for the principal and app notifications in English and Hindi

Updated

Why schools move from phone games and chart-paper contests to Mind Arena

Phone games. Chart paper. Or one Arena.

Children already play on phones — mostly games that teach nothing. Mind Arena turns that time into chess, logic and maths, with a fair rating and the school's rules around it.

How most schools do it today

Games that teach nothing. Contests on chart paper.

  • Children play phone games that teach nothing, late into the night
  • The chess club gets one period a week and a handful of boards
  • Inter-class contests are drawn on chart paper, and half the results go missing
  • No one really knows who the strongest players are
  • The school has no say in when or how long children play

With Inkwelly

Real skills. A fair rating. The school's rules.

  • Chess, Sudoku, Word Battle, Math Battle and Memory in the school's own app
  • Play every day in play hours — against a schoolmate near your level, or alone
  • Tournaments set up in minutes, with standings that update by themselves
  • Every rated game moves a rating, and the school board shows the top players
  • Play hours, a daily limit and the games each class may play — set by the school

Math Battle: a live maths duel on the student app

Twenty questions. Ninety seconds.

Quick Match finds a schoolmate near your level. Both get the same twenty questions at their class's level, the sharper mind wins — and a rated win moves the rating.

Questions match the classThe same game, at each class's level.
  • Classes 1–318 + 7 = ?Adding and taking away
  • Classes 4–57 × 8 = ?Tables, big sums, division
  • Classes 6–825% of 240 = ?Fractions, percent, negativesAarav · 6-B
  • Classes 9–12√576 = ?Squares, roots, speed maths
Fair by design
  • Quick Match finds a schoolmate near your rating, in the same class band for rated play
  • Both players get the same questions, and the server checks every answer
  • Practice bots are only for practice and never change a rating
  1. Quick Match finds a schoolmate
  2. Same 20 questions, 90 seconds
  3. 3Rated win: rating up, new tier

Sample match. Notifications go to the app; the school can add WhatsApp or SMS.

Chess-style ratings, six tiers and a school leaderboard

Every game counts. Every rank is earned.

Chess, Word Battle and Math Battle each keep a chess-style rating that moves after every rated game. Six tiers mark the climb, and the school board shows the top players — with names, without, or not at all.

Six tiersFrom first spark to school legend.
  1. GrandmindAarav
  2. MastermindAarav
  3. StrategistAarav
  4. TacticianAarav
  5. StrikerAarav
  6. SparkAarav
Tactician?The first 10 rated games are provisional. The board shows a player after that.
Leaderboard privacyHow student-facing leaderboards show names. Admin boards always show full names.Full namesAnonymizedHiddenStudents see real names on the boards — great for celebration culture.
  1. Win rated games
  2. Climb the school board
  3. 3Choose how names show

Sample board. Bot games and friendly matches never change a rating.

Arena Pulse, play hours, daily limit and tournaments for the principal

Your school. Your rules.

See who's playing this week, set when and how long children may play and which games each class gets, and run tournaments. Every rule is enforced on the server, not the phone.

Online chess tournament for schools, from draft to results

A tournament, from draft to podium.

Set it up on the portal in a minute. The app does the pairing, the scoring and the results.

  1. Mon, 12 Oct
    Arena · Grades 6–8

    Created as a draft

    The activity in-charge picks the game, Arena or High Score, the time window, the classes and the rewards for each rank.

  2. Tue, 13 Oct
    42 joined

    Published

    It appears in the Arena of every child it's open to, who joins with one tap.

  3. Fri, 3:00 pm
    Reminder to every player

    An hour to go

    Everyone who joined gets a notification on their phone an hour before the start.

  4. Fri, 4:00–5:00 pm
    2 · 1 · 0 points

    Live

    Players are paired again and again through the hour: 2 for a win, 1 for a draw, and a bonus for wins in a row. Standings update as games end.

  5. Today · Fri 16 Oct, 4:20 pm
  6. Fri, 5:00 pm
    🥇 You finished #1

    Results

    Ranks are final, coins and XP are paid by rank band, and every player gets their result in the app.

Maths by class, times tables, Hindi and play hours for Indian schools

Made for Indian schools. From Class 1 to 12.

Maths at each class's level, the tables every child learns, notifications in Hindi and play hours that fit after school.

  • Maths at each class's level

    Math Battle questions follow the class: sums for Classes 1–3, tables and division for 4–5, fractions and percentages for 6–8, squares and roots for 9–12.

  • Tables, ×2 to ×20

    A Tables ladder to practise any table from 2 to 20 against the clock — alone, at your own pace.

  • Hindi and English notifications

    Your move, a challenge, a tournament, a new tier, the daily puzzle — sent in English or Hindi.

  • Play hours in IST

    Set play windows like Monday to Saturday, 4 to 8 pm. Outside them, the Arena is closed.

  • One switch for exam season

    The master switch closes every game for every student at once — for board exams, or any week you choose.

  • Fair by class band

    Rated Quick Matches pair children within Classes 1–3, 4–5, 6–8 or 9–12, and a challenge counts for the rating only when both are in the same band.

Mind Arena for students, the activity in-charge, the principal and parents

One Arena. Everyone in the game.

Each person sees what their role allows — nothing more.

  • Students

    Play five mind sports, earn a rating and a tier, climb the school board and solve the daily puzzle.

  • Activity in-charge

    Creates and publishes tournaments, follows standings live, and opens any player's games and ratings.

  • Principal

    Sets play hours, the daily limit, the games each class may play and how names show — and watches the Arena Pulse.

  • Parents

    Mind Arena sits in the child's profile in the Inkwelly app, with the school's play hours and daily limit around it.

Learning games for schools: questions schools ask.

  • Mind Arena is Inkwelly's learning games platform for schools. Students play chess, Sudoku, Word Battle, Math Battle and Memory in the Inkwelly app; rated games move a chess-style rating, the school leaderboard shows who's on top, and the school decides when, what and how long children play.

  • Five mind sports: Chess, Sudoku, Word Battle (a word duel where both players get the same letters), Math Battle (a maths race) and Memory (Pairs). Chess, Word Battle and Math Battle are rated; Sudoku and Memory have a daily puzzle.

  • Each rated game keeps its own chess-style rating (Glicko-2) for every child. It moves after every rated match — more for a surprise win, less for an expected one. The first 10 rated matches are provisional, and six tiers mark the climb: Spark, Striker, Tactician, Strategist, Mastermind and Grandmind.

  • Quick Match pairs a child with a schoolmate near their rating, and rated Quick Matches stay within the class band (Classes 1–3, 4–5, 6–8 or 9–12). Children can also challenge a classmate and play turn by turn, or practise alone — in chess, against 12 friendly bots.

  • Yes. Each rated game has a school board with the top players, their tier and their rating. A child appears after 10 rated matches. The school chooses Full names, Anonymized (each child sees only their own name) or Hidden.

  • Yes. Set play windows in IST — say Monday to Saturday, 4 to 8 pm — and a daily play-time limit, 30 minutes to start with. One master switch closes every game at once. Every rule is enforced on the server, not the phone.

  • A new game won't start until the next day, and the child is told they have reached today's play-time limit. The limit counts play across all the games together.

  • Yes. The Games & grades screen turns each game on or off, sets its classes and picks how it can be played: Live, Turn-based, Practice and Rated. To start with, Math Battle is open from Class 1, Chess and Sudoku from Class 3, Word Battle from Class 4 and Memory for Classes 1 to 8.

  • Create one on the portal — the game, Arena or High Score, the time window, the classes and the rewards for each rank — and publish it. Children join in the app and get a reminder an hour before. In Arena, players are paired again and again: 2 points for a win, 1 for a draw, with a bonus for wins in a row. At the end, coins and XP are paid by rank.

  • Every day there is one Sudoku and one Memory puzzle — the same for every child in the school. Solving it earns XP and a place on today's board. A reminder goes out at the hour the school picks, 4 pm to start with.

  • No. Quizzes are subject questions that teachers set; Mind Arena is mind sports with ratings and tournaments. They share one Arena wallet — XP, coins, level and the daily streak.

  • It's hard. In Math Battle both players get the same questions and the server checks every answer. Puzzle and practice results are replayed on the server, and impossibly fast solves are turned down.

  • Yes, in the Inkwelly app: when it's their move, when a classmate challenges them, before a tournament and with its results, on reaching a new tier and when the daily puzzle is ready. They come in English or Hindi, and the school can also switch on WhatsApp or SMS.

  • The portal's Mind Arena screens and the notifications are in English and Hindi. The game screens in the app are in English, and Word Battle uses English words.

  • Yes. Math Battle starts at Class 1 with adding and taking away, and Memory is open for Classes 1 to 8. The first chess bot is Champ the Pup, a puppy who has just learned the moves.

  • Yes. Twelve friendly bots, from Champ the Pup (about 250) to Grandmaster Garuda (about 1500). Bot games are for practice and never change a child's rating.

  • XP, coins and levels in the Arena wallet they share with quizzes, plus a daily streak. A daily XP cap for each game keeps it a healthy session, not endless grinding.

  • Yes. The Arena Pulse shows students playing this week, matches live right now, the week's matches per game, today's daily-puzzle completion, streaks, coins earned and rating tiers. Any child's games, ratings and streak open from Players or their Student 360.

  • Yes. In the Inkwelly staff app they see the Pulse, leaderboards and players, publish or cancel tournaments and change the settings. New tournaments are created on the web portal.

  • Mind Arena comes with the Premium plan, at ₹199 per student per year (GST extra). Plans run ₹49–₹199 per student per year, with ₹0 migration, training and setup.

See Mind Arena in your school.

A free 30-minute demo on the real product. Ask anything — we'll show it live.