launch Mind Arena, a mind-sports program for students
New feature shipped to Inkwelly— India's most actively developed school management software. This change is in production at real Indian schools today, not on a roadmap.
- Mind Arena: A new mind-sports program brings five skill-building challenges to students — Chess, Sudoku, Word Battle, Math Battle, and a Memory game. Students can play solo to practise, take on a friendly computer opponent, or compete head-to-head with classmates, with a daily puzzle that refreshes for everyone each day.
- Progress and recognition: Every student builds a skill rating that grows as they improve, climbs through achievement tiers, and earns rewards in the same points wallet used across the learning platform. School-wide tournaments let classes and grades compete, turning practice into a fun, motivating routine.
- School controls: Principals and administrators stay fully in charge from one settings screen — switch the program on or off, set the hours of the day when play is allowed, cap daily play time in minutes, pick which challenges are available for each grade, and choose how ratings are shown. An exam-time shield can pause play automatically so students stay focused during examinations.
- Built for every school: The program runs smoothly on the inexpensive Android phones common in Tier-2 and Tier-3 schools, and suits day schools, boarding schools, and budget private schools across CBSE, ICSE, and State boards.
This isn't a roadmap. It's already running in your competitor's school.
Every update on the Inkwelly changelog is in production at real Indian schools today. If you're tired of ERP vendors who promise features for “next quarter”, let's talk. We run a 90-day paid pilot with a pro-rata refund and full data export.